Play.tm最近對JayWison進行了一次採訪,內容節選如下:
How long has the game been in the works?
Almost six years. Although I've been working on it for almost three. In my team there are a few guys who have been involved the whole time, but the majority of the team has been involved for two to three years.
Is this in part because of the creative issues that had to be resolved earlier in the project?
Yeah. I think the first issue... I can't speak much about Blizzard North because its before my time, but one of the biggest issues was that because of the values of Blizzard in general its really hard to have an external creative group, separate from the core group. There's too much that's done; sound, cinematics and story - so much of its done at core Blizzard HQ that they learnt the lesson that all groups should be internal. That's the only way that all the philosophy gets passed on. That's the conclusion they came to when they tried to bring Blizzard North into the main HQ arena. I think they offered 46 of the 49 positions... to move down. It wasn't that they didn't want Blizzard North involved, it was that they said "you guys don't function well away from us". So a lot of the team came down.
Since then, we've had creative struggles... trying to find a game worthy of the Diablo 3 name.
這個遊戲開發多久了?
大約6年。儘管我在這上面只工作了3年時間。在我的團隊裡很少有人整整6年都在做這個,但是大多數人都干了兩到三年了。
是不是有部分原因是因為早些時候創意團隊(指暴雪北方分部)在這個項目上的離開呢?
是的。我認為……我不能說太多有關暴雪北方分部的東西,因為那是在我在這個項目上工作之前的事了。但是其中一個最大的問題是當時暴雪的標準很難讓他們從核心團隊裡再分出一個創意團隊出來。很多東西都做好了:聲音,動畫,以及故事??很多都被暴雪的核心總部完成了,以至於他們認為所有的團隊應該回歸。那是讓一切進行下去的唯一方法。這就是他們想要將暴雪北方回收到核心區域的最終結果。我認為他們提供了46到49個職位……降級。這並不是說他們不想要暴雪北方分部,而是他們想說「你們沒有我們無法運轉良好」。於是暴雪北方垮掉了。
從那以後我們開始在創意上奮鬥……試圖做一個對得起暗黑3這個名字的遊戲。
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